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Textual Modality for: 394403.3 - Games models except electronic
Code | Title | Description | Word Counts | URL |
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394403.3 | Middle and Elementary School Students’ Changes in Self-Determined ... | While the use of persistent teams has been shown to be beneficial in the Sport Education Model, the ... | Total words: 8,782 | games: 24 | models: 14 | except: 2 | electronic: 1 | View |
394403.3 | Description for 3944: Games, Toys, and Children's Vehicles, Except ... | Included are establishments primarily engaged in manufacturing electronic board games; electronic to... | Total words: 381 | games: 10 | models: 1 | except: 11 | electronic: 6 | View |
394403.3 | Tactical games model in physical education: A systematic review | 2.5 Inclusion criteria. Manuscripts that meet the following criteria are considered eligible for inc... | Total words: 14,350 | games: 86 | models: 21 | except: 2 | electronic: 3 | View |
394403.3 | What is the difference between Class II and Class III gaming ... | In the IGRA, Congress included the definition of Class II gaming as follows: bingo; when played in t... | Total words: 341 | games: 6 | except: 1 | electronic: 1 | View |
394403.3 | Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal ... | Gaming frequency. Children’s frequency of video game playing was assessed by: (1) Parental reports... | Total words: 9,925 | games: 124 | models: 16 | except: 1 | electronic: 5 | View |
394403.3 | Effects of Teaching Games on Decision Making and Skill Execution: A ... | 1. Introduction. The best way to teach games is still a controversial subject around the world [].Si... | Total words: 6,665 | games: 45 | models: 12 | except: 2 | electronic: 3 | View |
394403.3 | Digital Games in Education: The Design of Games-Based Learning EnvironmentsPDF | the perceived potential of learning through games (Butler, 1988). The focus is on games in general n... | Total words: 6,884 | games: 125 | models: 2 | except: 3 | electronic: 1 | View |
394403.3 | 11VAC20-20-60. Conduct of bingo, paper instant bingo, paper pull-tabs ... | Except as allowed pursuant to § 18.2-340.34:1 of the Code of Virginia, no free packs, free electron... | Total words: 2,415 | games: 11 | except: 3 | electronic: 48 | View |
394403.3 | A Guide for First Responders - Office of Justice ProgramsPDF | the intricacies involved with electronic evidence in relation to recog-nition, documentation, collec... | Total words: 16,580 | games: 1 | models: 3 | electronic: 134 | View |
394403.3 | The Application of the Teaching Games for Understanding in Physical ... | Table 2 was constructed with the 12 final articles selected, after a thorough and systematic review ... | Total words: 9,535 | games: 68 | models: 26 | except: 2 | electronic: 1 | View |
394403.3 | Special Effects Artists and Animators | Special effects artists and animators create two- and three-dimensional models, images that appear t... | Total words: 2,816 | games: 7 | models: 2 | electronic: 1 | View |
394403.3 | ERIC - EJ1183020 - Physical Activity Levels in Coed and Same-Sex ... | This study compared physical activity levels of junior high school physical education students parti... | Total words: 371 | games: 5 | models: 1 | View |
394403.3 | The Use of Electronic Games in Therapy: a Review with Clinical ... | Therapists and patients enjoy and benefit from interventions that use electronic games (EG) in healt... | Total words: 6,884 | games: 83 | models: 2 | electronic: 24 | View |
394403.3 | The Impact of Electronic Media Violence: Scientific Theory and Research | According to widely accepted social cognitive models, ... The evidence from longitudinal field studi... | Total words: 6,308 | games: 32 | models: 2 | electronic: 7 | View |
394403.3 | Effective interventions for gaming disorder: A systematic review of ... | Electronic games have gradually become one of the most popular forms of entertainment. Excessive pla... | Total words: 8,991 | games: 7 | electronic: 1 | View |
394403.3 | A comprehensive model to understand and assess the motivational ... | GD symptoms were assessed by the summarized score of the dichotomized IGDT-10 items, except for Item... | Total words: 15,959 | games: 104 | models: 5 | except: 4 | View |
394403.3 | Video games and board games: Effects of playing practice on cognition | Comparing this model with age and education level as predictors and a model with age, education leve... | Total words: 9,319 | games: 195 | models: 3 | except: 2 | electronic: 1 | View |
394403.3 | Optimization of training for professional rugby union players ... | In the framework of the team’s tactical approach, players were involved in five SSG models: Three ... | Total words: 9,784 | games: 39 | models: 68 | except: 1 | electronic: 1 | View |
394403.3 | Your Rights Under HIPAA | HHS.gov | Health Care Clearinghouses—entities that process nonstandard health information they receive from ... | Total words: 1,354 | electronic: 4 | View |
394403.3 | Technological Addictions - PubMed | Affiliations 1 New York University Grossman School of Medicine, 462 1st Avenue, #NB20N11, New York, ... | Total words: 1,109 | games: 1 | View |